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Guidelines and Brain Dump

Ahoy! As I set out on this worldbuilding adventure, I want to note down some guiding thoughts that I can come back to whenever I feel stuck. This list may change.

Anders's Worldbuilding Manifesto (WIP)

  • Keep things simple

  • Keep play in mind

  • Keep the world contained

  • Keep writing when you're uninspired

  • It's OK to change things

Among other sources that'll come to light as I go along, I am following the World Anvil course on world building as a framework as a start. Here's the result of the first 5-minute brain dump:

What’s the hook of this setting?

  • A swamp full of danger, weird magic, and secrets/treasure to uncover

  • Struggle with abandonment, scarcity, ambiguity, and how to make something of yourself when nothing is a given

Why am I creating it?

  • I'm creating a world I hope will enable engaging exploration and character growth/experimentation

  • I want to enable people to play with uncertainty

  • I want to make people experience (and overcome) dread

What genres describe the setting?

  • Sword & Sorcery

  • Gothic

  • Mythic

What is the tone?

  • Bleak

  • Dark

  • Weird

  • Independent

  • Ambiguous

  • Dangerous

  • Unknown

  • Local/close

  • Possibility and potential

  • Into the unknown

What do I want my audience to experience?

  • Agency and exploration

  • Suspense and fear

  • A chance to face their own darkness

  • Effects on the world/game/outcome based on their choices

What are my inspirations?

I have this sneaking suspicion I'm missing some key ingredients in the inspirations list, but I have to choose to let it be!

Some next steps I have in mind

  • Keep following the World Anvil course

  • Look at some gorgeous maps from both ttrpgs and other sources

  • Investigate this whole hex map thing

Until next time, mind your step, and watch out for the gondoliers.

— Anders

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Photo of a small notebook on a glass table. It is filled with handwritten notes corresponding to Anders's brain dump for starting his worldbuilding project.
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